The Media is the Message
aka Dev-signing for Ludonarrative Harmony
I originally put together this lecture as a TA for the University of Washington’s Game Design Certificate Program, Spring 2022 cohort.
My goals were to:
Improve my students’ understanding of the interaction between ludic and narrative elements of games;
Encourage my students to think of the impact those interactions have on player experience;
And give my students the tools to refine and advocate for greater ludonarrative harmony.
I pulled heavily from Lauryn Ash’s thesis Designing for Ludonarrative Harmony.
Supergiant’s approach to developing their award-winning rougelite, Hades, played a key role in helping my students understand what developing towards ludonarrative cohesion can look like.
Take a look at the PDF of The Media is the Message (annotated with speaker’s notes) to learn more!